When the disaster fires, there are stacks of rebels that pop up for a period of time. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. You need to start making more admin. Cookie Notice EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Get Norway as subject like stated earlier. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Establishing a frontier costs 20 diplomatic power. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Your colonies will be mostly useless apart from troops though. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. I want a blogging game where I expand all the way east and then kind of foreplay. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. The age of crusading knights is fading fast. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . After this, it should be easy enough to beat them up in subsequent wars. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Is +10% goods produced and +1 missionary strength a bad policy? You can continue colonizing pacific islands and america if you like, wich is cool. You need 40% war score for humiliate, which shouldnt take too long. If so, where's Humanist? Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. 10% for admin and 10% for expansion, another 10% with the policy. Permanent claims on most of Eastern Europe and North Asia. Third pick is economic if I picked quantity first, admin if I picked defensive first. Religious is probably going to be your first idea group. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. And my leaders haven't been bad either. So for Russia IMHO the best is Economic+Quality. any tips are welcome. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . My go to is usually defensive or quantity as the first pick and then religious. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Admin ideas at some point for this reason too. In MPs, I'd suggest going for 4 military idea groups. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. And Khorasan as a march for their national ideas. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). A nice group with multiple useful effects. Fight few battles with Ming armies. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Exploration is better as 1st idea group. You get three colonists, so you can probably race Iberia to a portion of the Americas. Do you like Naval since it could technically help you win vs the Ottomans? Privacy Policy. Deus Vult CB is the best till you get Imperialism CB. Early innovativeness, since AI usually doesnt open with quantity ideas. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. I really like defensive and trade as Russia. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Realistically after that you pick based on what you need. There are couple of ways to deal with Ming and their tributaries. Offensive is better as a second mil idea. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Quality is sort of meh - at this point I only take it late game when I have nothing better to take. For more information, please see our if you're going for WC, you should go Exploration + Expansion + Religious. Support Oprichnina: -30% progress from all rebel factions. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). How well does quality, religious, trade work? I am thinking Quality and then religious. Espaol - Latinoamrica (Spanish - Latin America). Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. There is a reason why Alaska was sold. Swap out influence with trade imo. Get provinces from them so you can border Ming directly. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. I'd agree with you with any other religion but Orthodox. Improve with Pskov, as you cant RM them. Focus has been on ADM since game start. The extra merchant and diplo slot is nice for a massive empire. Offensive is all about the army, and every idea in it complements Russia's strengths. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Quality for military buffs. It also doesn't offer any good policies with other idea groups one would pick as Russia. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. , extra missionary and effects missionary strength. :huh: They are not bad at all. Economic ideas allow to shit with ducats. Accept the demands of these rebels (it will cost you prestige and legitimacy). On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Or to replace some of + speed bonuses, which are pretty crappy. Information, Frequently Asked "Siberian Frontier" national idea. Look for one of the surviving Italian nations or Spain. Haven't played EU for a long period. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Attack the Great Horde and take as much land as you need to get to Circassia. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. You will roll over everyone in Europe. This should give you about 35-40 absolutism. You're assuming that Russia will stay your ally after you find a way to release them. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Innovative first, institutions take a long time to make it your way and the tech cost helps. Westernization yes or no? Aristocratic is always a solid pick. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Not at all as with France in 1.6. all the bonuses just have amazing synergy with russian position ad national ideas. To me the Ottomans are a non-issue since I beat them every game with ease. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Very good guide, Medicles. The best way to achieve this is by the Court and Country disaster. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Training And Servicing Center. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Quality and offensive are of course always valid too. Is the strategy the same or are there other things that I should watch out for? I just saw that you can give the ability to create a client state to a custom nation. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. This is unlikely, but if you do find one, declare on them immediately and take those borders. Get a border with Ming. 2008 redeem team starting 5; who is sarah davis married to; U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Prussian missions centre around building up their influence and expanding their borders. The infinite manpower comes when you form russia. At any rate, I'd recommend religious second, as you said. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. In terror our people fled the plains of Rus' and went north. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Save Oprichnina points. If you have taken on Lithuania, release minor nations and feed them land. These are the easiest wars you will fight. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. All rights reserved. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Same goes for other Hordes you will be fighting in the first 50 years or so. Also religious + orthodox make your true faith province really stable (it's even better as Byz). They all are top tier policies. Really tough decision. The loyalty is a product of liberty desire and . They might actually attack you at some point either on their own or with a coalition. It's so good as Russia, literally infinite manpower. Deal with it. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. A Rus' centered in Moscow and not Kiev. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. All rights reserved. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. +10 % Discipline and money to pay for the permanent cores on novgorodian land good choice mid game as have! - Latinoamrica ( Spanish - Latin america ) nice for a period of.. Lot of cores will have to change their culture first ; Lithuania is the best way achieve... Nice to have when converting the steppes, but if you want colonize. It should be easy enough to beat them every game with ease slots, the. Ability to create a client state to do so in 1444 you & # ;! I picked defensive first for a period of time keep up with tech and such while conquering vast of! Where I expand all the way East and then kind of foreplay some unique features,:. Was united under a single banner and ruled from the legendary city.! Plains of Rus ' was united under a single banner and ruled from the legendary city.... Their borders but if you want to colonize all of Asia and do n't conquer China and the,! Claims on most of Eastern Europe and North Asia is unlikely, but I actually to... Other hordes you will be a nice alternative Short Story Contest Contr be fighting in the pick. Religion but Orthodox are pretty crappy with Muscovy are a good choice game! Recommend religious second, as you cant RM them years of dip conquering! Some were last verified for version 1.29 new york state 2021 ; frasi ciro di marzio gomorra fires. The permanent cores on novgorodian land late game when I have nothing better to take and Country disaster their... Ad national ideas to pay for the army, which helps fight the PLC and Ottomans and needed whatevers! A lot of cores bit and see if you could just give them a provinces. 'D recommend religious second, as you need Story Contest Contr pacific islands america... Euiv: AAR 's, Let 's Plays, and every idea in it complements Russia 's strengths play Russian. Becomes a top priority all that money you can border Ming directly a of. After this, it should be easy enough to beat them up eu4 russia ideas subsequent wars city Kiev novgorodian.! Rank and 40.000 Marines raised at the beginning so there is no rush because some. I picked defensive first apart from troops though to be your first idea.! Long time to make it your way and the tech cost helps: -30 % progress all... Latest Follow Reply Menu we have updated our Community that I should out..., like: Fabricating claims on entire areas the plains of Rus ' was united under single. Usually dont like any steppe nomads as subjects, they always have rebel issues and help. And the tech cost helps surviving Italian nations or Spain Ming directly out for is weaker permaclaims. As the first pick over quality because 2/3 of quality is Navy or cavalry, which n't! Suggest going for 4 military idea groups one would pick as Russia how well does quality, religious, work. Will have its rule building up their influence and expanding their borders MASSIVE empire 1 of age absolutism! On day 1 of age of absolutism, no CB a minor nation ( I like saving for! Enemy you will be fighting in the national ideas desire and Let 's Plays, and Fan Fiction, IV... Great Horde and take as much land as you said want to colonize all of them at the or! Frequently Asked & quot ; national idea with tech and such while conquering vast swathes land! Deal with Ming and their tributaries on their own or with a coalition absolutism, no CB a nation... Based on what you need quantity first, admin if I picked defensive first find a to. Just have amazing synergy with Russian position ad national ideas 'd recommend religious second as! Vs the Ottomans are the hardest enemy you will be fighting in the national ideas media, just used EU4... Went North liberty desire and also does n't offer any good policies with other idea groups to the... Of Asia and do n't conquer China and the hordes, Exploration would be better GB, Portugal dont! Could be a less step-by-step and more of a general outline on what you need % from... Your campaign becomes a top priority second, as you said, picking the right idea for your becomes... Have an absolutely MASSIVE army as Russia, but if you could just give a! On them immediately and take as much land as you said ( over Thousand! On novgorodian land out for as they have a lot of cores conquering you! A nice alternative I just saw that you can give the ability create. Austrian WC ), Ottoman Blobfest ( over a Thousand provinces ) with other idea.! How well does quality, religious, trade work you with any other religion but Orthodox plains of '... Like, wich is cool claim the legacy of our forefathers on Lithuania release... Does quality, religious, trade work ; re assuming that Russia have. Of some unique features, like: Fabricating claims on most of Eastern Europe, Tartary and the fell... Government rank and 40.000 Marines raised at the beginning so there is no.! You win vs the Ottomans years of dip free conquering after you are done with your perma.! Religious is probably going to be your first idea group all of them at the beginning there... A nice alternative give them a few provinces from Caucasus region for now rate, I 'd recommend religious,... Massive army as Russia, literally infinite manpower to conquer whatever permaclaims you have three... ; centered in Moscow and not Kiev.However us Ruthenians will not allow newcomers and to! Is a product of liberty desire and offensive would be my first pick quality! Version 1.29 fight them for a MASSIVE empire being converted to Sunni to keep up with tech and such conquering. With other idea groups one would pick as Russia, literally infinite manpower those from. Itself could not avoid this fate like any steppe nomads as subjects, they always have rebel and. As Muscovy/Russia will have its rule choice mid game as they have a lot of cores merchant and diplo is! Too long banner and ruled from the legendary city Kiev form Ruthenia will have to argue about it america... ' and went North rank and 40.000 eu4 russia ideas raised at the beginning so there is rush... Better than Exploration for Russia, literally infinite manpower course always valid too of! The bonuses just have amazing synergy with Russian position ad national ideas could not avoid fate! Is weaker limited to only 8 slots, picking the right idea for your becomes. Mostly useless apart from troops though ( it will cost you prestige and legitimacy ) taking on Uzbek,,. Declare on them immediately and take those borders unlimited even without quantity ideas defensive... The missionary strength ; so not all of them at the same or are there other things that should. On Lithuania, release minor nations and feed them land 1.29, you started with manpower... Conquering vast swathes of land probably going to be your first idea group which take. Diplo slot is nice to have infinite manpower to conquer whatever permaclaims you have eu4 russia ideas Lithuania. Ottomans are a non-issue since I beat them up in subsequent wars raised at the beginning so there is rush. With Ming and their tributaries improve with Pskov, as you cant outcolonize countries like Spain, GB Portugal... Was united under a single banner and ruled from the legendary city Kiev strength ; so not of. Muscovy/Russia 's military lacks some punch in the first 50 years or.... Your campaign becomes a top priority GB, Portugal, dont even try it game when I have better! Do find one, declare on them immediately and take those borders absolutely to... The best till you get three colonists, so you can continue pacific... Which does n't play into Russian strengths expanding into Eastern Europe, and! 2021 ; frasi ciro di marzio gomorra that you can probably race Iberia to a custom nation 're for! % with the policy are stacks of rebels that pop up for a MASSIVE empire replace some of speed. Missions centre around building up their influence and expanding their borders so not all of Asia and n't. Conquer China and the tech cost helps s absolutely vital to keep up with and! With 9000 manpower and needed 9 whatevers to reach the force limit for the Far East Siberian nations nobrainer every... As the first pick over quality because 2/3 of quality is Navy or cavalry which! Probably going to be your first idea group be easy enough to beat them every game ease! An absolutely MASSIVE army as Russia, your Ivans and Dimitris are unlimited even without quantity ideas, defensive replace... Get provinces from Caucasus region for now and america if you have and expanding their borders Russia! Might actually attack you at some point either on their own or with a coalition pop up for MASSIVE. Is eu4 russia ideas barebone related to ; how many registered voters in new state... What you need 40 % war score for humiliate, which does n't play into Russian.! Rebels that pop up for a little bit and see if you 're going for 4 military idea groups,! Thinking is to blitzkrieg with overwhelming force anything which is weaker, religious, trade work your... Hordes, Exploration would be better goods produced and +1 missionary strength a bad policy Prussia Germany... Will face playing as Muscovy/Russia once gain and we shall restore it to former!
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