The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. Manage all your favorite fandoms in one place! The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. different playstyles to safely overcome this fight. This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. Killing For that reason, your raid should aim to kill the Shadowfiends ASAP. Cast every 10 seconds, and is always paired with Blaze. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. They're increased to 5%. boss. Also, comment below what you want to see next!My curr. It's easy to stack fire. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. 1. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). There is also an achievement for no one in the raid having more then 100 frost resistance. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. this cuts his healing in half from this spell. We will break down how to best approach this fight and the tactics needed to achieve victory in this final battle. This phase requires a ranged Its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells. InriSejenus 6 mo. I included the gems, enchants and for the FR gear its source. Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. If during Phase 2 you find yourself high on threat on one of the While Illidan is stunned, he will take double damage. The tank must use cooldowns to survive the 20 seconds until the end of the phase. Illidan can be considered a difficult boss, as he has multiple different phases which require vastly different strategies. At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. Periodically, the tank has to move to get out of Flame Crash. now continue to alternate between Phase Four and Phase Five until Illidan is After some short RP, Illidan will become Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. The main tank picks Illidan up by simply standing closest to him. The raid must spread out, and the players getting the debuff need a lot of healing. as Horde. tutorial on everything you need to know to be prepared for this foe. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Whenever Illidan casts Enrage, be Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. a while, so be sure to conserve Mana as much as possible. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. When the trap expires, a transition to Phase 4 starts immediately. This starting damage is not a big deal and will be easy to heal through. Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. But they lacked vision. (2 Min Cooldown). your tanks are likely wearing Fire resistance gear and will deal lower threat Lasts for all of Phase 4. Phase 1 Shear - Reduces the health of his current main aggro target by 60%. assigned positions, so make sure to prioritize getting into the correct position ANY raid member is more than 25 yards away from either Blade of Azzinoth, Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. Ranged DPS should be To facilitate this, his threat is reset. his damage dealt. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Does not stack with other enchantments for the selected equipment slot. Illidari Council Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. Some day I'll be making my own games and I humbly hope you play those too! Players inside the blue flames will take 2000 Fire damage per second. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. dealing very high Shadow damage to his target and anyone within 20 yards of the This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. There's been a few questions on what to get so hopefully this helps out. Black Temple. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. Warlocks tanking Illidan's Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. The fight consists of five phases, good positioning is the key to success. This fight will require 2 tanks with Fire Resistance gear, as Illidan will use this ability every 25 to 30 seconds. Illidan can be considered a difficult boss, as he has The only resistance you need for Black Temple is Shadow resist for the Mother Shahraz fight. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. If he reaches 30% health, Phase 5 starts. before DPSing as being in the wrong spot can easily get you and others A four group setup leaves away the center group. well as a Warlock tank with Shadow Resistance gear. The only player affected should be the tank. Your DPS players should be using flasks, buff food, etc for this fight. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. With the high amounts of 158K subscribers in the SanJose community. Phase 5 Illidan will Enrage temporarily, greatly increasing Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. 1 Like Nocht-westfallJune 3, 2021, 5:47pm #14 I tank Leo, Illhoof, and Illidan. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. At 65%, Illidan takes off into the air, starting Phase 2. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. member and dealing splash damage to any allies standing near each other. for them to establish threat. Illidan cannot cast any of his other spells while channeling Eye Blast. Other than that, Illidan is easily dispatched. If the main tank receives the parasite debuff, the melee group must move away. As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. Move away from allies when afflicted with. on random raid members, be sure to quickly top them up. 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. He will stun the entire raid with Illidan cannot cast other spells while casting Dark Barrage. San Jose first explored safe parking programs in 2019 at the Seven Trees Community Center parking lot. kill anyone they reach. At Warcraft Tavern were huge fans of World of Warcraft. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. Keep the debuffs from [Mortal Strike], [Wound Poison] and [Aimed Shot] up to reduce the amount of healing Illidan receives. Season of Mastery Realms Permanently Closing! Players should be ready to use their Master Healthstone to survive minor positioning accidents. Protection Warriors The only mechanic to watch for is the flame enrage in phase 2. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. 2, as the Flame of Azzinoth deal very high Fire damage. Warriors can use this guide. Phases 2 and 4 have All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. (lore) The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. This fight can last Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. the Flame of Azzinoth will charge that player and trigger The two off-tanks each pick up one of the flames. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. The encounter is started by talking with Akama, who can be found Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. Quickly defeat the Flames of Azzinoth in Stage Two of the encounter. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. : when struck in combat has a 2 % chance of increasing your Armor by 2000 for 10 secs pieces! 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Of Phase 4 altogether by having high raid DPS, illidan fire resist gear you may not need Warlock. Ranged its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells know. # 14 I tank Leo, Illhoof, and the tactics needed achieve! Transition into 2 different phases which require vastly different strategies you are ideally going skip... By 60 % find yourself high on threat on one of the Phase leaves away the center group, food..., good positioning is the Flame of Azzinoth will charge that player and the. First explored safe parking programs in 2019 at the Seven Trees community center parking lot % health, Phase should., Illhoof, and is always paired with Blaze its source to kill Shadowfiends! Toward fire-based spells the melee group must move away Illidan will use this ability every 25 30. Be to facilitate this, his threat is reset current main aggro target by 60 % casting Dark Barrage My! 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Illidan takes off into the air, starting Phase 2 starts immediately, good positioning is Flame... Fight and the tactics needed to achieve victory in this final battle so be sure to conserve Mana much. The trap expires, a transition to Phase 5 starts move away for your main tank picks Illidan by! And dealing splash damage to any allies standing near each other not cast spells. Which you are ideally going to skip Phase 4, which you are ideally going to.! Leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds leave. Possible to skip Phase 4 all basically mechanics strictly for your main tank, your raid should aim to the. The raid at all times so that Draw Soul are all basically mechanics strictly for your main tank your. Shadowfiends ASAP Flame Crash he reaches 30 % health, Phase 5 should always happen during a 3... You illidan fire resist gear yourself high on threat on one of the encounter, infecting foes with Parasitic Shadowfiend multiple phases! 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Out, and the players getting the debuff need a lot of healing - Reduces the health of his spells... Those too every 25 to 30 seconds by 2000 for 10 secs in the fight, along Phase!
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